﻿
using System;
using UnityEngine;

[Serializable]
public class blockCtrl
{
    [SerializeField]
    private GameObject blockOne,blockTwo;
    // Start is called before the first frame update
    public void activate()
    {
        blockOne.SetActive(true);
        blockTwo.SetActive(true);
    }
    public void deactivate()
    {
        blockOne.SetActive(false);
        blockTwo.SetActive(false);
    }
}
